There are elements of the GLA that clearly reflect recent events. The GLA is the most interesting side, partly for Electronic Arts' blunt disregard for how this might be inappropriate subject matter. Eventually, China can bring to bear monster tanks and fearsome napalm weaponry. They have computer hackers who can steal money or quickly subvert enemy buildings and units. China, on the other hand, excels at amassing hordes of cheap units and improving their capabilities with bonuses. Their superior intelligence capabilities and flexible air force allow them to strike quickly anywhere on the map. Generals is built on a solid game design that revolves around three unique sides, each with a distinctive look and feel: the United States, China, and Arab terrorists with the sanitized moniker of "Global Liberation Army." The United States has powerful and expensive units, including well-armed infantry and vehicles that can heal themselves. ![]() ![]() If you're looking for a story, you're in the wrong place. There are some clever scripted moments in some of these, but they're mainly excuses to gradually fold in each side's unique units and capabilities. Instead, you get the game engine used to create some fairly clunky cutscenes for each of the three sides' campaigns, which consists of a handful of loosely related missions. There are no cinematics with pre-rendered cities being destroyed by blimps or live action sequences of Kari Wuhrer in a low-cut tank top leaning over a tabletop. Unlike the previous games, Generals eschews Red Alert's silly time-traveling storylines and Command & Conquer's overblown chronicle of the battle between Nod and the GDI. Generals is weighed down by its own unique problems that are new to the series. ![]() Like Westwood's real-time strategy games, there's a lot of flash here, some of the same old interface problems, and more than enough "yee-haw!" enthusiasm to make up for any shortcomings. Although Generals wasn't created by Westwood (EA Pacific developed this one), you'd never notice. Westwood Studios might be dead, but their legacy is alive and well with Command & Conquer: Generals, the latest title in the long-running series. The single-player campaign features over two dozen missions and multiplayer options support both competitive and cooperative online skirmishes. As players gain experience, they become more powerful and choose new skills and abilities. Players choose to lead the armies of one of three factions: the high-tech United States forces, the swarming war machine of the Chinese, or the resourceful Global Liberation Army. Command & Conquer: Generals was developed by EA Pacific, an Electronic Arts studio that began as a division of the series' original developers Westwood, but Generals is set in its own 3D game world. Unlike in the original Generals 2, naval units are planned for all three factions.Take the role of a great general and lead your forces to war in a world on the brink of Armageddon. However, a system which replaces base units with general-specific units using the Top Secret Protocol system is planned. The Red Alert 3 version of the mod only contain the three base factions. The Zero Hour version currently has 9 unique generals and 3 basic generals:Įach general has a unique set of units, structures and support powers, though much of the contents in the current version are based on vanilla Zero Hour assets. Starting from June 2017, the models and textures of vehicles are being overhauled to look more like the Generals 2 units they are based on. On 8 April 2017, images showing the naval units and shipyards of all three factions were released. The first English version of the Red Alert 3 mod was released on 13 February 2017, containing all three playable factions. In August 2016, the development of the Zero Hour version of the mod was put on hold so the team could focus all of its effort on the Red Alert 3 version.
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